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Walking |
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Principles of Traditional Animation |
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Squash and Stretch - |
Defining the rigidity and mass of an object by distorting its shape during an action |
Timing and Motion |
Spacing actions to define the weight and size of objects and the personality of characters |
Anticipation - | The preparation for an action Staging - presenting an idea so that it is unmistakably clear |
Follow Through and Overlapping Action | The termination of an action and establishing its relationship to the next action |
Straight Ahead Action and Pose-to-Pose Action | The two contrasting approaches to the creation of movement |
Slow In and Out | The spacing of the in-between frames to achieve subtlety of timing and movement |
Arcs | The visual path of action for natural movement |
Exaggeration | Accentuating the essence of an idea via the design and the action |
Secondary Action | The action of an object resulting from another action . Appeal - creating a design or an action that the audience enjoys watching |