NMViewController.h
#import <UIKit/UIKit.h>
@interface NMViewController : UIViewController
{
IBOutlet UIScrollView *scrollView;
IBOutlet UIButton *openMenu;
int draw1;
}
- (IBAction)OpenMenu:(id)sender;
@property (retain, nonatomic) IBOutlet UIScrollView *scrollView;
@end
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NMViewController.m
#import "NMViewController.h"
@interface NMViewController ()
@end
@implementation NMViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
draw1 = 0;
scrollView.frame = CGRectMake(0, 300, 480, 55);
[scrollView setContentSize:CGSizeMake(480, 55)];
openMenu.frame = CGRectMake(220, 270, 60, 30);
}
- (IBAction)OpenMenu:(id)sender {
if (draw1 ==0) {
draw1 = 1;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelay:0.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[UIButton beginAnimations:nil context:nil];
[UIButton setAnimationDuration:0.5];
[UIButton setAnimationDelay:0.0];
[UIButton setAnimationCurve:UIViewAnimationCurveEaseOut];
scrollView.frame = CGRectMake(0, 245, 568, 55);
openMenu.frame = CGRectMake(220, 200, 60, 30);
[self.view bringSubviewToFront:scrollView];
[UIView commitAnimations];
} else {
draw1 = 0;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelay:0.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[UIButton beginAnimations:nil context:nil];
[UIButton setAnimationDuration:0.5];
[UIButton setAnimationDelay:0.0];
[UIButton setAnimationCurve:UIViewAnimationCurveEaseOut];
scrollView.frame = CGRectMake(0, 300, 568, 55);
openMenu.frame = CGRectMake(220, 270, 60, 30);
[self.view bringSubviewToFront:scrollView];
[UIView commitAnimations];
}
@end
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