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Art 390 New Media and Animation III
Syllabus
Spring 2016
3 credits
Course number: ART 390
Mon - Wed 11:00 - 1:45 PM
John Valentino, Professor
Office 549-5377
Rm. East Stadium Rm 131
Office Hours
Tuesday: 2:00 - 4:00pm
Wednesday: 2:00 - 4:00pm
Thursday: 10:00 - 11:00AM
Additional office hours available by appointment
E-mail: jvalentino@selu.edu
http://www.Johnvalentino.com
Catalogue
description:
Credit 3 hours. Prerequisites: Art 290 and 299 or permission of Department
Head. An exploration of interactive media for the creation and distribution of artistic content. Course work will concentrate on the development of applications and game production for desktop and mobile devices. There will be a focus on both asset creation and scripting for these types of applications. Readings and discussions will focus on technical, aesthetic, and theoretical issues relating to this evolving art medium. Six hours of studio a week. May be repeated for a total of 6 credit hours. A Laboratory fee is required for this course. (As Needed)
Synopsis:
Advanced Digital Art is a continuation and elaboration on the theory
and methods of New Media building on the knowledge and skill you learned
in Art 290 and Art 190, you will be introduced to Interactive media and app design that includes
images, text. sound, and video on the Macintosh environment.
Every effort will
be made to make assignments relative to the current situations facing
us as artists. We will be listening to clips from NPR radio programs
as well as looking at television, film and music to inform our work.
We will be reading and discussing writings of Michael Rush, Dave Hickey
and Margot Lovejoy as well as looking at a variety of artists who use
digital technology and the web as a means for facilitating their work. We will be reading essays that will form the theoretical
framework for assignments. A reading response posted on the class web
site (http://www.johnvalentino.com) is required for each reading. We
will be using all of the readings in creating and critiquing images
during this class.
Prerequisite: Art 290 and Art 299
Art 390 Course Goals and Objectives:
• To teach interactive media as art forms.
• To introduce critical theory as it relates to digital imagery.
• Students will continue to refine their skills in using computer
software to create art works.
• Students will develop craftsmanship skills appropriate to an
advanced level of study.
• Students will learn the history of the digital art media as
it relates to app design, video, 3D modeling and interactive artworks
• Students will learn to critically analyze computer-generated
artworks.
• Students will learn to critically analyze computer-generated
artworks and to critique both verbally and in a written form, their
art and the art of others.
Note: If you are a qualified student with a disability seeking accommodations under the Americans with Disabilities Act, you are required to self-identify with the Office of Disability Services, Student Union, Room 1304. No accommodations will be granted without documentation from the Office of Disability Services.
Note: The last day to resign from the University or withdraw
from classes, without a grade penalty, is March 24, 2016.
Note: “Free discussion, inquiry, and expression is encouraged in this class. Classroom behavior that interferes with either (a) the instructor’s ability to conduct the class or (b) the ability of students to benefit from the instruction is not acceptable. Examples may include routinely entering class late or departing early; use of communication devices, or other electronic devices; repeatedly talking in class without being recognized; talking while others are speaking; or arguing in a way that is perceived as “crossing the civility line.” In the event of a situation where a student legitimately needs to carry a communication device to class, prior notice and approval of the instructor is required.” Classroom behavior which is deemed inappropriate and cannot be resolved by the student and the faculty member may be referred to the Office of Judicial Affairs for administrative or disciplinary review as per the Code of Student Conduct which may be found at http://www.selu.edu/admin/stu_affairs/handbook/.
Internet use During Instruction Time:
Internet access is provided to each computer in the New Media Lab. Students are encouraged to use the internet and world wide web as a resource, research tool and window into contemporary culture. However, students are not to spend time on personal Facebook or other social media sites, shop or otherwise surf the web during instructional time when it does not directly pertain to a New Media project. Students will not, under any circumstances, use the computers or internet connection to play games during instructional time. If you are observed partaking in these activities during instructional or independent work time you will receive a 50% reduction in grade for the current assignment.
No cell phones during class - check your messages during breaks.
Academic Integrity
Students
are expected to maintain the highest standards of academic integrity.
Behavior that
violates these standards is not acceptable. Examples are the use of
unauthorized material,
communication with fellow students during an examination, attempting
to benefit from the work of another student and similar behavior that
defeats the intent of an examination or other class work. Cheating on
examinations, plagiarism, improper acknowledgment of sources in essays
and the use of a single essay or paper in more than one course without
permission are considered very serious offenses and shall be grounds
for disciplinary action as outlined in the current General Catalogue.
Facility Use Policy:
With this newly equipped facility, the Digital Arts Center is a state-of-the-Art
complex. Students who enter and study within this environment are expected
to treat its many electronic facets with complete respect. There will
be no storage of projects on the hard drives of work stations. You will
be instructed on the policies with regard to the proper storage procedures
within each class. Each work station has been set-up for the needs of
students within this center and there will be no altering of hard drives,
systems, changes in font listings or software programs. If changes within
these configurations are found, increased security will be implemented.
Lab, Lecture, Exams, Absences:
Regular and punctual class attendance is typically associated with higher course grades, and students are encouraged to attend all classes. Important information will be given during each lecture
so be prepared to take notes both in lecture and during the lecture
period in lab. There will be time during class for you to work on assignments.
These sessions are not "free periods" but are a chance for
you to work on a one on one basis with the instructor and an opportunity
for you to learn from your fellow students. You may not work at home
during this time. Bacuse course grades are based partly on activities and assignments that require the students’ presence in classmore than 4 unexcused absences and you will be asked to withdraw from
the class. If you miss class, it is up to you to get notes and/or handouts,
and you are responsible for all assigned work regardless of attendance
in class.
Texts:
The recommended text book that will be read in
this class.
• iPhone and iPad Apps for Absolute Beginners, Rory Lewis, Laurence Moroney. Apress; 4 edition. October 23, 2013
Supplies:
Assignments:
In addition to the reading assignments you will have four iPad design assignments.
Most of the assignments will require that you make images and provide text. Previous
work can only be used with my approval. All assignments must be submitted
digitally. You are required to keep backup
copies of all of your files which means you will need an external drive.
Evaluation (testing and grading):
• Students are evaluated regularly in one-on-one and groups through
critiques and are evaluated on their ability to participate in the critiques.
• Students will address content, problem solving, craftsmanship,
and creativity, during critiques.
• Students are given a written evaluation of each assignment.
The evaluation assesses the following items: Concept, technique, problem
solving, and challenging personal limits.
• Students are also evaluated at the end of each semester in a
final group of a digital portfolio of their artworks.
Grading
Weights
Assignments - 60%
Work in progress Critiques/Participation in Critiques - 30%
Exams/Reading responses - 10%
Assignment
grades will be based on the following criteria:
- Concept
- Technique
- Problem
Solving
- Challenging
Personal Limits
Final
Exam: Monday, Dec 12, 10:15 a.m. — 12:15 p.m.
Project Requirements
Specific project requirements will be outlined as each project is assigned,
however some guidelines will remain constant for all projects:
Critiques:
For every scheduled group critique students must present to the
class their solution to the visual problem presented in class in a state
of completion suitable for discussion. Work presented at critiques, and
the students effective visual and oral presentation will be assigned a
grade. Final submissions are then due on the server the Friday after critique
by 4:00pm (or by a time specified by the instructor).
Submissions:
Student work must be submitted in digital file and analog format
(unless otherwise specified by instructor) to the appropriate section
within Classwork/ART390 folder on the Digital Arts Server. Students
MUST make prior arrangements with instructor for submissions if they will
be absent when a project is due and are responsible for arranging a critique
and submission of work with the instructor.
Course Notes:
CourseNotes and other resource materials for this course can be
found on the Coursework server in the DAC and on-line at <http://www.johnvalentino.com/Art390/390Notes.htm>.
Please download a copy of the notes from the web site, and keep them on
your External USB Drive disk for future reference.
Software:
The software tools we will be exploring will include:
XCode:
Adobe PhotoShop One of the most popular and important graphics
programs. It is used by professionals in nearly every field from publishing,
design and photography to 3D modeling and animation. PhotoShop is the
standard for pixel based artwork.
Projects and Exercises
- Project
1: iPhone Portfolio
- Project
2: iPadStory
- Project
3: SpriteKit Game
Class
Schedule:
Week
1 |
Jan.
13 |
Class
Introduction, Computer Lab Orientation |
Week
2 |
Jan.
20 |
Project
1 Introduced:
iPhone Portfolio
Exercise 1: Single View Application |
Week
3 |
Jan.
25 |
Exercise
2: Graphics Prep, Single view App.Constraints
Exercise 3:Tab Bar View Controller
Exercise 4:Navigation Bar Buttons
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Jan.
27 |
Project
1: Proposal Consultation
Exercise 5: Web Navigation |
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Feb.
1 |
Exercise
3: C+ |
Week
4 |
Feb. 3 |
Project
1 Critique |
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Mardi Gras |
Week
5 |
Feb.
15 |
Project 2: iPod Story
Exercise
5: MapView |
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Feb.
17 |
Exercise 6: Embedding Video |
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Feb.
22 |
Exercise
7: Scrolling Views |
Week
6 |
Feb.
24 |
Reading
Due Digital Currents |
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Feb. 29 |
UIPickerView Multi
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Week
7 |
Mar.
2 |
In class
work session |
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Mar.
7 |
In class
work session Exercise 8: Audio/Video |
Week
8 |
Mar.
9 |
Project
2 Critique
Reading
Due Digital Currents |
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Mar.
14 |
Project
3 Introduced: |
Week
9 |
Mar.
16 |
Exercise 9: Code Snippets |
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Mar.
21 |
Exercise 9: Conditions |
Week
10 |
Mar.
23 |
In class
work session |
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Spring Break Mar 25- Apr 1 |
Week
11 |
Apr.
4 |
Work
in Progress critique |
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Apr.
6 |
Project
3Critique
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Week
12 |
Apr.
11 |
Project
4 Introduced: Sprite Kit Game |
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Apr.
13 |
Exercise 10: Popovers |
Week
13 |
Apr.
18 |
In class
work session |
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Apr.
20 |
Exercise
11: Saving Data |
Week
14 |
Apr.
25 |
In class
work session |
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Apr.
27 |
Exercise
12: Recording Sound |
Week
15 |
May. 2 |
In class
work session |
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May. 4 |
Critique
of Work in Progress |
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Finals |
Dec 11 |
Final Exam: Wednesday, May 11, 10:15 a.m. - 12:15 p.m. |
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